Artificer: Artificers need INT to become effective. Up-to-date: With the option to take +2 INT, the firbolg becomes a viable race for an artificer, adding a few spells that they would not if not have use of.
The Archfey is an amazing option for relatively new players wishing to extend their idea
Alignment: A robust N/G alignment is perfect for most traditional adventuring parties, even though it gained’t suit perfectly for evil campaigns.
A fun feature of playing a Beast Master Ranger, a Warlock, a Wizard, or simply a Druid is the choice to have an animal companion or acquainted. W
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Hit Dice: You get a d8 strike dice which is